
While Reshade in general (the effects used in this mod) should be basically performance free cost - it also depends on your machine specs/software/drivers etc. You may want to reajust the in-game brightness setting (where they ask you to look at a logo) if you find it too dark after reshade In-game if using DLSS with this reshade, set sharpening to 0 as default, as the reshade is already doing the sharpening work You can tweak individual effect in the reshade window, and you can set up a shortcut to turn all effects on/off for comparison in the setting tab of the reshade menu in-game.

If it does not show, it means you did not put it in the right folder, so go back a step ) It in your game folder (there are 2 HogwardLegacy.exe ,> Choose the. Run the installer and run Reshade to select your game for the installation - You need to select HogwardLegacy.exe in the list, or browse Download Reshade 5.4.2 or latest version at (might work on lower version too, but not tested) = INSTALLATION = 1) Installing reshade software: VIDEO : Also, you can have a look at this comparison video from aProvokedKiwi - thanks for recording it IMAGES : Have a look at comparison images - I think it speaks for itself. > All images are from Ultra setting < so this reshade make the game Ultra Ultra! ^_^ or if you are playing on low/medium would dramatically enhance the grahic towards an ultra experience ! However this may vary from machine to machines especially if you have a fairly old gen (2000 series or under) as wella s software/driver/reshade version etc.as well as the scene itself - Other people test showns 0 to 3 fps loss depending on their specific machines and situation (not including the small subset of people who have a reshade depth buffer issue, which should be fix on the next reshade version) - but the purpose was to only use fairly simple processes to avoid any performance hit as much as possible.Īnything can be tweaked though like most reshade presets to find your own sweet spots.

All through simple processes (bloom, fake HDR, curve, etc.) to avoid FPS cost.(testing showed no dip in FPS / the precise cost was ~0.698fps during testing on my hardware so basically none).
